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Things I built, and what happened when I did. Each one has a case study, and the deeper ones have a full writeup.
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2026
Built ASR/NLP and fNIRS/fMRI pipelines that turn day-long home recordings and preschool neuroimaging into BIDS-compliant datasets for the SLIDE and PLANES studies.
A live academic planning product used by 2,500+ students across 5+ schools, with a degree-requirement evaluator for 274+ UMD majors.
2025
A production iOS AR scavenger hunt for UMD Henson Day, built for 20,000+ annual attendees with RealityKit spatial anchors and a persistent HUD.
2024-2025
A cross-platform maze game with 10+ generators and pathfinding solvers, shipped as a complete product with a playable browser demo.
Owned underwater sensing and autonomy software that made BioBOT pool trials more reliable and repeatable for NASA partnership milestones.
Staged bringup produced visible directional actuation of a two-cable SpiRob, with relax_ratio = 0.2 and documented motor, cable, and print limits for the next lab iteration.
2024
Self-play PPO with MCTS priors reached about 85% win rate against tuned heuristics over 18,000+ GPU games, with evaluation held honest against a fixed reference pool.
2023
A webcam dodge game with no keyboard and no mouse. Your body is the controller. First place at Hackstoga 2023.
A SwiftUI iOS app that builds multiday itineraries from GPT-4, Google Maps, and Booking.com, with offline storage for unreliable networks.
An end-to-end music generation and style-transfer platform trained on a custom audio and lyrics scrape, with sweeps across 12+ model variants.