Physics and software
Physics taught me to reason from constraints. Computer science lets me turn that into tools, models, and systems people can actually use.
About Me
I’m Jake Frischmann, a dual-degree student in Computer Science and Applied Physics at the University of Maryland, with a minor in Quantum Science and Engineering and accelerated CS master’s coursework in progress.
My interests cut across software design and development, AI and ML, robotics, game development, and technical writing. I like projects that are hard to get right, then worth explaining clearly.

What I Work On
Sometimes that means building a product workflow. Sometimes it means shipping a game or making a research method understandable to someone who did not build it. I like the point where engineering clarity turns into a UX decision.
Physics taught me to reason from constraints. Computer science lets me turn that into tools, models, and systems people can actually use.
I like technical questions more when they have to survive real code, real users, or an actual deadline. That pressure usually improves the answer.
Outside class and code
Captain of an intramural soccer team
BJJ, climbing, swimming, and strength training
Board games, DnD, sci-fi, music, and collecting playing cards