About Me

Computer science, applied physics, and a lot of side projects.

I’m Jake Frischmann, a dual-degree student in Computer Science and Applied Physics at the University of Maryland, with a minor in Quantum Science and Engineering and accelerated CS master’s coursework in progress.

My interests cut across software design and development, AI and ML, robotics, game development, and technical writing. I like projects that are hard to get right, then worth explaining clearly.

Jake Frischmann headshot

What I Work On

Most of my work sits somewhere between software, ML, game design, and systems that are hard to explain at first.

Sometimes that means building a product workflow. Sometimes it means shipping a game or making a research method understandable to someone who did not build it. I like the point where engineering clarity turns into a UX decision.

Physics and software

Physics taught me to reason from constraints. Computer science lets me turn that into tools, models, and systems people can actually use.

Research that has to work

I like technical questions more when they have to survive real code, real users, or an actual deadline. That pressure usually improves the answer.

Outside class and code

Other parts of life that matter.

Captain of an intramural soccer team

BJJ, climbing, swimming, and strength training

Board games, DnD, sci-fi, music, and collecting playing cards