Skills and Interests
Software design, AI and ML, game development, and projects that solve a real problem.
That can mean planning tools for students, board-game agents, AR event software, or procedural game systems.
The projects change. The standard stays the same: build something real, then make it easier for other people to use or understand.
I like building systems that do a real job, then making them easier to read, test, and explain.
Some work starts as a research question. It still has to survive implementation, evaluation, and other people using it.
Games were one of the first reasons I liked programming, and I still come back to them when I want to test design ideas against actual player behavior.