Jake Frischmann

I build software, ML projects, games, and tools.

I’m a Computer Science and Applied Physics student at the University of Maryland. Most of my work lands somewhere between software design, machine learning, robotics, and interactive systems.

Skills and Interests

Software design, AI and ML, game development, and projects that solve a real problem.

That can mean planning tools for students, board-game agents, AR event software, or procedural game systems. The projects change. The standard stays the same: build something real, then make it easier for other people to use or understand.

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Software and product work

I like building systems that do a real job, then making them easier to read, test, and explain.

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ML and research

Some work starts as a research question. It still has to survive implementation, evaluation, and other people using it.

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Games and interactive systems

Games were one of the first reasons I liked programming, and I still come back to them when I want to test design ideas against actual player behavior.

Portfolio

Selected projects, research, games, and demos.

The work is varied on purpose. Some projects are technical deep dives, some are tools, some are games, but all of them started with something I wanted to build or understand for real.

Apps/Tools

Orbit UMD

Product-minded full-stack developer · 2025-2026

A planning tool for UMD students that brings course search, degree requirements, and four-year planning into one place.

  • Demo mode is handled at the data layer, not with per-component conditionals
  • Degree audit maps completed courses to requirements in real time
  • SvelteKit
  • TypeScript
  • Supabase
  • GitHub Actions

Games

Maze Escape: Pathbound

Gameplay systems engineer · 2024-2025

A cross-platform maze game built around procedural generation, daily puzzles, and replayability instead of fixed handcrafted levels.

  • Recursive backtracker generator with flood-fill solvability checks
  • One C# codebase runs on iOS, Android, and Windows through .NET MAUI
  • C#
  • .NET MAUI
  • Algorithms
  • UI design

ML/AI

BlokusDuo ML Agents

ML engineer + research author · 2025

A Blokus Duo self-play research project using PPO, MCTS, and CNN-based policy and value networks.

  • Self-play PPO with MCTS-guided data collection on a 14×14 board
  • Fixed reference opponents keep evaluation honest
  • Python
  • PyTorch
  • PPO
  • MCTS
  • CNN

Writing and Notes

I keep notes on projects, systems, mentoring, and whatever I am trying to figure out.

Some of it is project writeups. Some of it is game design or mentoring. Some of it is me trying to get a messy technical idea into plain English.

Browse writing

Current focus

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Looking for Summer 2026 work in software engineering, ML, robotics, research, and nearby technical roles.

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