Problem and Context
The event needed an experience that could engage participants in physical space while staying intuitive for first-time users under time pressure.
Apps/Tools
iOS AR scavenger hunt for a live university initiative with external stakeholders and on-campus presentation requirements.
Role: iOS developer (stakeholder-facing project)
Timeline: 2025
The event needed an experience that could engage participants in physical space while staying intuitive for first-time users under time pressure.
I helped design and implement an AR scavenger flow with clear progress cues, robust state handling, and practical UX decisions for real-world movement and interruptions.
SwiftUI handled interaction and navigation while RealityKit powered spatial content; app state and persistence were structured for reliability during live demos.
The app was successfully presented to initiative sponsors and university leadership, demonstrating both technical execution and communication under real stakeholder constraints.