Game Design
Why D&D Feels Like Systems Design
After years of playing and DMing, D&D has become one of my favorite ways to think about rules, randomness, and balance.
Read articleWriting and Notes
Why I keep notes
This section is part archive and part working notebook. I use it to keep track of project lessons, tradeoffs, and ideas that were messy the first time through.
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Game Design
After years of playing and DMing, D&D has become one of my favorite ways to think about rules, randomness, and balance.
Read articleArchive
Product Engineering
Building a real demo path forced cleaner data boundaries, smoother walkthroughs, and better feedback from faculty and staff.
Read articleML/RL
A practical writeup on training self-play agents, evaluating them honestly, and figuring out where search actually helped.
Read articleCommunity
Patterns from mentoring beginner teams at Bitcamp, mostly around bad scope decisions, silent blockers, and getting one thing working end to end.
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