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Jake Frischmann
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Writing

Notes on systems, games, and what they have in common.

Part archive, part working notebook. I use writing to keep track of tradeoffs, evaluation choices, and ideas that were messy the first time through.

  • Game Design 2026-04-13 · 5 min

    Why D&D Feels Like Systems Design

    After years of playing and DMing, D&D has become one of my favorite ways to think about rules, randomness, and balance.

  • Product Engineering 2026-03-15 · 6 min

    Why Orbit UMD Has a Demo Mode

    Building a real demo path forced cleaner data boundaries, smoother walkthroughs, and better feedback from faculty and staff.

  • ML/RL 2026-02-02 · 8 min

    What I Learned Building PPO + MCTS for Blokus Duo

    A practical writeup on training self-play agents, evaluating them honestly, and figuring out where search actually helped.

  • Community 2026-01-12 · 5 min

    What First-Time Hackathon Teams Usually Need

    Patterns from mentoring beginner teams at Bitcamp, mostly around bad scope decisions, silent blockers, and getting one thing working end to end.

Build real things. Make them worth using.

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