Writing
Notes on systems, games, and what they have in common.
Part archive, part working notebook. I use writing to keep track of tradeoffs, evaluation choices, and ideas that were messy the first time through.
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Why D&D Feels Like Systems Design
After years of playing and DMing, D&D has become one of my favorite ways to think about rules, randomness, and balance.
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Why Orbit UMD Has a Demo Mode
Building a real demo path forced cleaner data boundaries, smoother walkthroughs, and better feedback from faculty and staff.
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What I Learned Building PPO + MCTS for Blokus Duo
A practical writeup on training self-play agents, evaluating them honestly, and figuring out where search actually helped.
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What First-Time Hackathon Teams Usually Need
Patterns from mentoring beginner teams at Bitcamp, mostly around bad scope decisions, silent blockers, and getting one thing working end to end.