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MazeEscape

Cross-platform puzzle game centered on algorithmic maze generation, progression design, and long-term content extensibility.

  • C#
  • .NET MAUI
  • Algorithms
  • UI design

Role: Gameplay systems engineer

Timeline: 2024-2025

Problem and Context

I wanted a puzzle game that remained interesting over time without manually handcrafting every level.

Approach

I designed generators and solver-aware validation logic, then layered progression systems like daily mazes, unlocks, worlds, and cosmetic extensibility.

Technical Details

.NET MAUI enabled shared cross-platform UI while algorithm modules handled generation and solvability; architecture separated content definitions from engine logic for easy expansion.

Outcome

MazeEscape became a practical exercise in combining algorithmic rigor with player-facing UX and maintainable feature growth.